Padooko Play

Your first days

The first days of any horse game are the most exciting and the most confusing. There's a lot on screen and all of it looks important. This guide walks through a new yard's first week in a calm order: what to do right away, what can wait, and what to watch out for.

Day one: pick your foal

When you open your account, your groom brings you three foals. Each card tells you three kinds of things:

It's tempting to pick the foal with the best numbers today, but the groom's word often matters more. Today's best foal may stall tomorrow. Look at the foal's type too: a sprinter explodes over a short trip, a stayer wears rivals down over a long one, and a balanced horse suits every trip but flies at none.

Give your foal a name. Names can be up to eighteen characters, and the race caller reads them out loud, so names that can't be pronounced or are inappropriate are refused. The first foal is a gift; later ones cost Doko.

A foal from the foal counter is already of racing age and can run on day one. Foals born at your stud have to grow up first.

Your first race: the free practice

Every account's first race is a free practice run. There's no entry fee, it leaves no wait on your horse, and it shows short tips while you learn the controls. Try three things:

You don't have to win the practice. The point is to see what the white line on the stamina bar means: it's the energy needed to reach the finish at this pace. Whatever sits above it is yours to spend in the final stretch. More in Race tactics.

Your first real races

After the practice you'll see three lobbies on the race board: Sprint, Mile and Long distance. Each lobby shows its distance, surface, going and class. To find the race that suits your horse, check the fit gauge on the entry sheet: "Good fit," "Fair fit" or "Poor fit." Entering a poor-fit race is a waste of Doko and time.

When you enter, your horse takes a slot in the field. You don't choose the slot; the next free one is yours. When the field fills, you're called to the gate, and the start follows a short countdown. After a race, your horse needs a short rest.

A good rule for your first week: race your horse when its condition is high and its fatigue is low. A tired horse runs poorly and risks injury. See Yard care.

Start training

From day one, train whenever you can. There are four kinds of workout, and each one builds something different:

Every workout has a price: condition drops and fatigue rises. So it's a good habit not to work a horse hard right before a race, and to rest it after one. The full list and advice are in Training.

Come by every day

Padooko rewards short, regular visits.

When to get a second horse

Sticking with one horse for the first few days is fine. Once you have enough Doko to buy a foal and keep feeding it, think about a second horse. Two horses mean one can race while the other rests. But every horse has a daily feed bill: an empty yard pays nothing, a busy one pays every day. For the ways to buy a horse, see Market.

Mistakes new players make

Protect your account

If you started as a guest, link your account to an email address, or to your Apple or Google account, so you never lose your progress. With a linked account you reach the same yard from the web, and soon from your phone too.

By the end of your first week your horse will have run a few races, started to find its class, and begun to show its character. For the next step, read Season and rating.