Padooko Play

Yard care

A race lasts a few minutes; the rest of the time is spent in the yard. In Padooko the yard lives on while you're away: horses recover hour by hour, the feed bill is paid every game day, and morale drifts back toward its balance overnight. A well-kept horse trains better, races better and has a longer career. This guide covers every part of care.

Three gauges: condition, fatigue, morale

GaugeWhat it tells youWhat lowers itWhat raises it
ConditionThe horse's formTraining, racing, going hungryTime, feed, rest
FatigueThe load that builds upTime, restTraining, racing
MoraleHow the horse feelsHard work, bad finishes, going hungry, injuryWins, good finishes, rest, trail walks

Condition and fatigue keep recovering even while you're away. Better feed speeds that up, and Noble and Legend horses recover faster on their own.

Morale

A horse's mood is described in five words: Sulky, Listless, Calm, Keen and Buzzing. You feel morale directly in a race: a horse in low spirits struggles to hold the rhythm and loses courage in a crowd, while a buzzing horse catches the rhythm window more easily. Every night morale drifts a little toward its balance, so one bad day isn't permanent.

Ways to lift morale:

Hard training and bad finishes lower morale. A horse's nature plays a part too; nervy horses, for example, lose heart more easily overnight.

Feed

Every horse eats every game day, and the bill comes out of your wallet automatically every game day. There are three feeds:

Better feed costs more, and the bill grows with the number of horses. If your wallet runs out of feed money, the horses go hungry: their condition and morale drop. When Doko is tight, going back to Standard feed is always better than letting them go hungry.

Feed and the trainer's fee are a yard's only regular costs. An empty yard pays nothing.

Resting

The REST button on a horse's page raises condition and lowers fatigue, then starts its own wait. There are three ways to give a full rest: a rest ticket earned from quests, an optional short rewarded ad, and a paid rest with Doko. All three top condition up completely and clear fatigue, and on a horse between races they end that wait too. Each has a daily limit per horse. See Training.

Injuries

Horses get hurt, and it usually comes down to the same few causes:

An injured horse can neither race nor train until it heals, and its value drops in the meantime. An injury lasts game months; one game month is roughly one real week.

Ways to lower the risk:

Age and career

In Padooko, horses age on the game calendar. A foal from the counter is already of racing age; horses can race from two and leave racing at ten. Their peak years are between four and six: a young horse develops fast, and after its peak its performance slowly falls away. Noble and Legend horses stay at their peak longer.

The end of a career isn't the end: horses over four can be retired to stud. See Breeding.

Trainer

You can hire a trainer for your yard: a professional trainer raises training gains and lowers the injury risk, and an elite trainer does both even more. Trainers have a regular fee. You can also work without one and run things yourself.

Stalls

Your yard starts with a set number of stalls; for more horses, you can open new stalls with Doko. Padooko Plus members get a few extra stalls. Retired horses don't take a stall; they live in the stud book. Growing your yard to ten horses earns the "Full house" badge.

Yard events

Now and then something happens in the yard: a horse won't touch its evening feed, a shoe comes loose, a scout visits, a storm blows in at night, a sponsor arrives with an offer. Every event has two answers; some cost Doko, some depend on luck. Some events can reveal one of a horse's hidden traits early. Answering events also moves some quests along.

A daily care routine

This routine takes a few minutes a day and adds years to your horse's career.